A dark room platformer-esque game, stylized like old Atari games.

Take your beloved torch to the door, and put it in the holder/sconce to get to the next level.

A/D to move

Left Click to throw and grab

R to restart


More Levels + A Soundtrack Coming Soon! Currently has 3 levels + starter/tutorial room, and no music


Changelog:

  • Created Prototype for Dark Depths
  • Added long hallway in final level (for dramatic effect)
  • Replaced hamster wheel as power source
  • Fired hamsters for obvious reasoning
StatusPrototype
PlatformsHTML5
AuthorHpoe
GenrePlatformer
Made withGodot

Comments

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(1 edit)

I think the idea is good but you could work on the execution. I recommend adding coyote time, jump buffering and a variable jump. Coyote time makes it so when I leave the platform I have a small time frame during which I can still jump. Jump buffering means if I press jump right before I touch the ground, the game will remember it and once I touch the ground I will jump. Variable jump makes me jump higher when I'm holding jump and makes me jump lower when I tap jump. My explanations are not the best and I recommend you just search them up.

Thank you, and that is a good list of things to add. It might just be me being paranoid, but it felt condescending being explained what those are, considering I tend to add them when I have more time. That aside, I'll certainly put them in when I go in and fix up all the code after!

Oh I'm sorry, didn't mean to make you feel that way. You're welcome!

It's alright, just a communication issue on my end, I take responsibility. I'll definitely have to go and check out your game tho!

Hope you like it!