I think the idea is good but you could work on the execution. I recommend adding coyote time, jump buffering and a variable jump. Coyote time makes it so when I leave the platform I have a small time frame during which I can still jump. Jump buffering means if I press jump right before I touch the ground, the game will remember it and once I touch the ground I will jump. Variable jump makes me jump higher when I'm holding jump and makes me jump lower when I tap jump. My explanations are not the best and I recommend you just search them up.
Thank you, and that is a good list of things to add. It might just be me being paranoid, but it felt condescending being explained what those are, considering I tend to add them when I have more time. That aside, I'll certainly put them in when I go in and fix up all the code after!
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I think the idea is good but you could work on the execution. I recommend adding coyote time, jump buffering and a variable jump. Coyote time makes it so when I leave the platform I have a small time frame during which I can still jump. Jump buffering means if I press jump right before I touch the ground, the game will remember it and once I touch the ground I will jump. Variable jump makes me jump higher when I'm holding jump and makes me jump lower when I tap jump. My explanations are not the best and I recommend you just search them up.
Thank you, and that is a good list of things to add. It might just be me being paranoid, but it felt condescending being explained what those are, considering I tend to add them when I have more time. That aside, I'll certainly put them in when I go in and fix up all the code after!
Oh I'm sorry, didn't mean to make you feel that way. You're welcome!
It's alright, just a communication issue on my end, I take responsibility. I'll definitely have to go and check out your game tho!
Hope you like it!